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	<title>Video Game Theory &#38; Language</title>
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		<title>Video Game Theory &#38; Language</title>
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		<title>A Response to &#8220;Why I Can&#8217;t Get Behind &#8216;Dead Island&#8217;&#8221;</title>
		<link>http://gamelanguage.wordpress.com/2011/03/03/a-response-to-why-i-cant-get-behind-dead-island/</link>
		<comments>http://gamelanguage.wordpress.com/2011/03/03/a-response-to-why-i-cant-get-behind-dead-island/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 13:24:47 +0000</pubDate>
		<dc:creator>JLJ</dc:creator>
				<category><![CDATA[Game Controversy]]></category>
		<category><![CDATA[Video Game Industry]]></category>

		<guid isPermaLink="false">http://gamelanguage.wordpress.com/?p=1206</guid>
		<description><![CDATA[In case you missed it, an enormous buzz practically set the gaming community on fire recently.  Deep Silver released a trailer for the game Dead Island and gamers across the planet sang praises and wrote about how they couldn&#8217;t wait to get their hands on the game.  If you&#8217;ve seen this trailer, then you might [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamelanguage.wordpress.com&amp;blog=14478907&amp;post=1206&amp;subd=gamelanguage&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamelanguage.files.wordpress.com/2011/03/dead-island.jpg"><img class="alignleft size-medium wp-image-1211" title="Dead Island" src="http://gamelanguage.files.wordpress.com/2011/03/dead-island.jpg?w=300&#038;h=168" alt="" width="300" height="168" /></a>In case you missed it, an enormous buzz practically set the gaming community on fire recently.  Deep Silver released a trailer for the game <em>Dead Island</em> and gamers across the planet sang praises and wrote about how they couldn&#8217;t wait to get their hands on the game.  If you&#8217;ve <a href="http://www.youtube.com/watch?v=OTtv3DyXRow" target="_blank">seen this trailer</a>, then you might agree the production value is high and the story engaging.  However National Public Radio contributor Omar Gallaga <a href="http://www.cnn.com/2011/TECH/gaming.gadgets/02/24/dead.island.gallaga/index.html?hpt=C2" target="_blank">wrote about his issues with the trailer</a> on CNN.com last week. Gallaga writes, in part: &#8220;But, increasingly, I&#8217;m getting uncomfortable with how comfortable game developers have become with putting children in peril and, often, allowing them to be gruesomely killed.&#8221; I have no problem with that statement. After all we should be uncomfortable when children are killed, even if they are virtual children.  More on that later. Let&#8217;s wrap up Gallaga&#8217;s line of reasoning first.</p>
<p>He concludes that point when he writes: &#8220;I wonder if our tolerance for virtual gore and bloodshed in games has numbed us to the mutilation and torture of children because they&#8217;re virtual characters&#8230;or, more disturbingly, maybe we&#8217;ve become so used to hearing about violence directed at kids that its depiction in video games is just another reflection of our culture.&#8221; Here he misses the point.  I believe the premise of this conversation should not be that the game narrative reflects culture.  It doesn&#8217;t. Games never have.  The point should be that in order for game content to mirror society then game characters must respond to and be held accountable for their actions.  In our society, there are consequences for abusing and killing children.  If real people killed hundreds of zombie children on this island, you can bet they will not emerged unscathed from the event.  Why is it that we accept that game protagonists have no emotions and can wade through untold numbers of zombies/terrorists/alien bad guys and not feel anything? The only game recent game character I can remember having any recriminations is Alan Wake, and then only briefly.</p>
<p>However the scariest part of the article is not Gallaga&#8217;s concerns about children, but rather the comments readers posted about his article.  I read through most of them and the reactions of gamers must also be taken into account because they change the nature of the conversation.  There were numerous deriding his views because <em>Dead Island</em> is &#8220;just a game&#8221; and that means the virtual characters are not real.  Well of course they are not &#8220;real&#8221; but our reactions to them are very real.  I like to test the &#8220;not real&#8221; theory by asking if those same players would enjoy a rape game.  I wonder if they would feel the same way if asked to play a Nazi guard in a concentration camp or perhaps the captain on ship full of slaves crossing the middle passage.  After all, you can&#8217;t really rape, burn, or enslave anyone, can you?  It&#8217;s just a game so the argument goes.</p>
<p>I suspect most of them would answer that they would never play something so distasteful and offensive.  But they are &#8220;just games&#8221; right?  If that is the case, then why do we draw a line between is acceptable and what is too much? If these characters are not real then why should we make a distinction between &#8220;killing&#8221; them and &#8220;raping&#8221; them? Neither scenario is real.  Yet we do and in doing so find justification for tossing zombie children out a window but not raping young virtual women.  How convenient.</p>
<p>We will have to wait and see what <em>Dead Island</em> has to offer.  It may turn out that Mr. Gallaga&#8217;s concerns about children find a larger platform with this release.  I find it more likely that the same attitude we find in the comments will mute the conversation or at least relegate it to &#8220;it&#8217;s just a game.&#8221;  That would be sad, though not unexpected.</p>
<br />Filed under: <a href='http://gamelanguage.wordpress.com/category/game-controversy/'>Game Controversy</a>, <a href='http://gamelanguage.wordpress.com/category/video-game-industry/'>Video Game Industry</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamelanguage.wordpress.com/1206/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamelanguage.wordpress.com/1206/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamelanguage.wordpress.com/1206/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamelanguage.wordpress.com/1206/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamelanguage.wordpress.com/1206/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamelanguage.wordpress.com/1206/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamelanguage.wordpress.com/1206/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamelanguage.wordpress.com/1206/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamelanguage.wordpress.com/1206/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamelanguage.wordpress.com/1206/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamelanguage.wordpress.com/1206/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamelanguage.wordpress.com/1206/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamelanguage.wordpress.com/1206/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamelanguage.wordpress.com/1206/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamelanguage.wordpress.com&amp;blog=14478907&amp;post=1206&amp;subd=gamelanguage&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">theologyaddict</media:title>
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			<media:title type="html">Dead Island</media:title>
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		<item>
		<title>Achievements Are Evil! Or At The Very Least They Change How You Game</title>
		<link>http://gamelanguage.wordpress.com/2011/02/16/achievements-are-evil-or-at-the-very-least-they-change-how-you-game/</link>
		<comments>http://gamelanguage.wordpress.com/2011/02/16/achievements-are-evil-or-at-the-very-least-they-change-how-you-game/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 13:47:21 +0000</pubDate>
		<dc:creator>JLJ</dc:creator>
				<category><![CDATA[Video Game Industry]]></category>

		<guid isPermaLink="false">http://gamelanguage.wordpress.com/?p=1073</guid>
		<description><![CDATA[It&#8217;s hard to remember now, but I believe my very first achievement came in November 2005 while playing Madden 06. Or perhaps it was Need For Speed Most Wanted.  2005 was a long time ago.  I do remember the joy of hearing the pop that meant an increase in gamer score.  Even though I have [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamelanguage.wordpress.com&amp;blog=14478907&amp;post=1073&amp;subd=gamelanguage&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_1057" class="wp-caption alignleft" style="width: 269px"><a href="http://gamelanguage.files.wordpress.com/2011/01/nfs-most-wanted.jpg"><img class="size-full wp-image-1057" title="NFS Most Wanted" src="http://gamelanguage.files.wordpress.com/2011/01/nfs-most-wanted.jpg?w=600" alt=""   /></a><p class="wp-caption-text">NFS Most Wanted was my first gamer score victim. 1000 points earned.</p></div>
<p>It&#8217;s hard to remember now, but I believe my very first achievement came in November 2005 while playing <em>Madden 06</em>. Or perhaps it was <em>Need For Speed Most Wanted</em>.  2005 was a long time ago.  I do remember the joy of hearing the pop that meant an increase in gamer score.  Even though I have spent more than five years improving that score, I still get a thrill from hearing that sound.</p>
<p>For those who don&#8217;t know, achievements are in-game challenges that can be unlocked by reaching certain milestones. Each one is worth so many points and they are directly tied to your Xbox gamer score. Some of these achievements are quite easy while others require gamers to torture themselves as they tried repeatedly to unlock them.</p>
<p>There was time when I would look for games with easy achievements so that I could get a quick fix. Even now I will work long and hard to earn one just to know that I conquered  a challenge.  However five years of looking at my gamer score have reminded me that games are supposed to be about having fun.  Last night a friend of mine saw my status as playing Mass Effect 1 and asked if I had all the achievements.  (I do.  In fact I have unlocked everything for <em>Mass Effect 1</em> &amp; <em>2</em>.) I really didn&#8217;t want to take the time to tell him that sometimes I play just for fun.  Yes, I worked for all those points in <em>ME1</em> and <em>2</em>, and yes I play <em>NCAA Football 11</em> every day, but that is because I love those games.</p>
<p>And yet somewhere in the back of my mind, I still want to hear that pop.  So I will try out new modes and play games on the hardest difficulty settings to just increase my score.  I will spend weeks or even months trying to pop every achievement on the list.  I will even go so far as to help others unlock them, even if it means spending all night in a game session.</p>
<p>Something is wrong with me.</p>
<p>There was a time when playing a game meant satisfying that need to have fun.  &#8221;Fun&#8221; could be beating the game or besting another player online. However when Microsoft (and later Sony) added achievements (trophies) to the game space something changed: the objectives.  No longer did I set the difficulty based on how challenging I wanted the game to be.  Now I had to make sure playing on normal or hard or insane or legendary unlocked &#8220;chievos&#8221; or it was all for nothing. There was now a reason to explore nooks and crannies during single player games because finding all or even half the collectables would bring achievement glory. So I would scour each level to increase my gamer score by ten or fifteen points.  I would find online guides to help secure every piece of intelligence sitting on table or under a tree in <em>Modern Warfare 2</em>.  And once that achievement popped, I could brag to my friends who didn&#8217;t have it that I was a master at exploration.</p>
<p>Blast you, Microsoft!</p>
<p>I&#8217;m at the point where I have to look at the achievement list before I start to play a game. Worse, I check it often to make sure I am not missing out on any.  And if I do miss some, I will go back and replay a chapter or even an entire game just to get 50 more points.  I&#8217;m not strong enough to ignore achievements.  They call to me from the other side of the television screen.</p>
<div id="attachment_1173" class="wp-caption alignright" style="width: 370px"><a href="http://gamelanguage.files.wordpress.com/2011/02/achievementunlocked.jpg"><img class="size-full wp-image-1173" title="achievement unlocked" src="http://gamelanguage.files.wordpress.com/2011/02/achievementunlocked.jpg?w=600" alt=""   /></a><p class="wp-caption-text">This announcement turned my gaming world upside down.</p></div>
<p>In doing this Microsoft and Sony not only fill a need in my gaming soul, but they actually create the need that they now seek to fill. Evil. Pure evil. My gaming habits are now forever and irrevocably altered to play the game as they see fit. For the &#8220;honor&#8221; of bragging to friends and comparing gamer scores, I have molded my game play to make sure I max all the classes in <em>Bad Company 2</em> (achievement unlocked!), complete <em>Halo Reach</em> on legendary (achievement unlocked!), and find every single novel page in <em>Alan Wake</em> (2 achievements unlocked!).</p>
<p>Brilliant idea Microsoft. Evil, but brilliant.</p>
<br />Filed under: <a href='http://gamelanguage.wordpress.com/category/video-game-industry/'>Video Game Industry</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamelanguage.wordpress.com/1073/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamelanguage.wordpress.com/1073/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamelanguage.wordpress.com/1073/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamelanguage.wordpress.com/1073/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamelanguage.wordpress.com/1073/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamelanguage.wordpress.com/1073/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamelanguage.wordpress.com/1073/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamelanguage.wordpress.com/1073/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamelanguage.wordpress.com/1073/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamelanguage.wordpress.com/1073/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamelanguage.wordpress.com/1073/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamelanguage.wordpress.com/1073/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamelanguage.wordpress.com/1073/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamelanguage.wordpress.com/1073/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamelanguage.wordpress.com&amp;blog=14478907&amp;post=1073&amp;subd=gamelanguage&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">theologyaddict</media:title>
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			<media:title type="html">NFS Most Wanted</media:title>
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			<media:title type="html">achievement unlocked</media:title>
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		<title>In Search of Real and Relevant Enemies: China, Russia, and Korea</title>
		<link>http://gamelanguage.wordpress.com/2011/02/05/in-search-of-real-and-relevant-enemies-china-russia-and-korea/</link>
		<comments>http://gamelanguage.wordpress.com/2011/02/05/in-search-of-real-and-relevant-enemies-china-russia-and-korea/#comments</comments>
		<pubDate>Sat, 05 Feb 2011 16:07:58 +0000</pubDate>
		<dc:creator>JLJ</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Game Controversy]]></category>
		<category><![CDATA[Shooter]]></category>

		<guid isPermaLink="false">http://gamelanguage.wordpress.com/?p=1093</guid>
		<description><![CDATA[Homefront. Six Days in Fallujah.  Medal of Honor.  Operation Flashpoint: Red River. These four games have several things in common.  They are all shooters set in the present day, feature modern weapons, and require large budgets to produce and publish.  However more than that they also share the fact that they each present either a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamelanguage.wordpress.com&amp;blog=14478907&amp;post=1093&amp;subd=gamelanguage&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://en.wikipedia.org/wiki/Homefront_(video_game)" target="_blank">Homefront</a>. <a href="http://en.wikipedia.org/wiki/Six_Days_in_Fallujah" target="_blank">Six Days in Fallujah</a>.  <a href="http://en.wikipedia.org/wiki/Medal_of_Honor_(2010_video_game)" target="_blank">Medal of Honor</a>.  <a href="http://en.wikipedia.org/wiki/Operation_Flashpoint:_Red_River" target="_blank">Operation Flashpoint: Red River</a>.</em> These four games have several things in common.  They are all shooters set in the present day, feature modern weapons, and require large budgets to produce and publish.  However more than that they also share the fact that they each present either a current American enemy or a nation considered in some way threatening to the United States or her interests.  The much talked about but never seen <em>Six Days</em> would have featured the Iraqi Army.  <em>Medal of Honor</em> of course pits the United States against the Taliban.  <em>Homefront</em> speculates what would happen if a united Korea invaded the Western United States.  Lastly, <em>Red River</em> has the US Marines in Tajikistan opposite the Peoples Liberation Army of China.</p>
<p>This notion of having players test their gaming skill against present day enemies is nothing new.  Shooters from the last console generation (<em><a href="http://en.wikipedia.org/wiki/Ghost_Recon" target="_blank">Ghost Recon</a>, <a href="http://en.wikipedia.org/wiki/Tom_Clancy's_Rainbow_Six_3:_Raven_Shield" target="_blank">Rainbow Six</a></em>, and others) allowed players to kill Russians, Mexican rebels, and of course terrorists.  There is something thrilling about taking a current headline and weaving it into an action game. For some reason, the excitement intensifies when you replace a fictional conflict in an imaginary country (<em><a href="http://en.wikipedia.org/wiki/Full_Spectrum_Warrior" target="_blank">Full Spectrum Warrior</a></em>) or a speculative battle (<em><a href="http://en.wikipedia.org/wiki/Close_Combat:_First_to_Fight" target="_blank">Close Combat: First to Fight</a>)</em>.  The idea that this is either happening now or that it could happen sometime in the near future adds the sense of authenticity to the conflict.</p>
<div id="attachment_1097" class="wp-caption alignleft" style="width: 460px"><a href="http://gamelanguage.files.wordpress.com/2011/01/operation-flashpoint-red-river-2.jpg"><img class="size-full wp-image-1097" title="Operation Flashpoint Red River" src="http://gamelanguage.files.wordpress.com/2011/01/operation-flashpoint-red-river-2.jpg?w=600" alt=""   /></a><p class="wp-caption-text">Operation Flashpoint Red River.  US Marines and the PLA go to war.</p></div>
<p>Take <em>Red River</em> for example. Like it&#8217;s predecessor, <em><a href="http://en.wikipedia.org/wiki/Operation_Flashpoint:_Dragon_Rising" target="_blank">Operation Flashpoint: Dragon Rising</a>, Red River</em> features the PLA as the enemy force.  <em>Dragon Rising</em> took place on the imaginary island of Skira after an elaborate tale that created a scenario where the US had to aid ally Russia against the Chinese.  In the <a href="http://www.youtube.com/watch?v=8aRbR8xv8m4" target="_blank">trailer for Red River</a>, the Chinese are again painted as aggressors who have their own agenda to fulfill by securing their border with Tajikistan.  The Chinese are to be feared because they field a large, modern army and the will to use it against the Americans. So like the latest Tom Clancy thriller, the player can now experience possible real-world events in foreign lands that allow the United States to combat a fierce and possibly real enemy.  In fact, the scenario in <em>Red River </em>does not seem all that plausible.  The same for <em>Homefront</em>, but given the condition of current US relations with both North Korea and China and the size of their respective armies, some clever writing can now produce a gaming thriller. Plus there is the added benefit of not telling the tale of a current US war and thus avoid the controversies that swirled around <em>Six Days</em> and <em>Medal of Honor</em>.</p>
<div id="attachment_1140" class="wp-caption alignright" style="width: 490px"><a href="http://gamelanguage.files.wordpress.com/2011/02/homefront-occupation.jpg"><img class="size-full wp-image-1140" title="Homefront Occupation" src="http://gamelanguage.files.wordpress.com/2011/02/homefront-occupation.jpg?w=600" alt=""   /></a><p class="wp-caption-text">Old Communist foe North Korea invades South Korea and then the US.</p></div>
<p>The list of possible US enemies is short: North Korea, China, and Russia. Who else can field an army to match the United States? Recent titles <em><a href="http://en.wikipedia.org/wiki/Call_of_Duty_4:_Modern_Warfare" target="_blank">Call of Duty 4: Modern Warfare</a></em> and <em><a href="http://en.wikipedia.org/wiki/Battlefield:_Bad_Company" target="_blank">Battlefield Bad Company</a></em> covered the Russian angle, including an invasion of the United States in <a href="http://en.wikipedia.org/wiki/Modern_Warfare_2" target="_blank">Modern Warfare 2</a>. It is interesting to see how a former Cold War enemy still appears threatening years after the collapse of the Soviet Union.  Old fears of communism live on as these three nations continue to present a military threat (at least in the game world).  The communist nature of China and Korea allows game publishers to skirt the race angle by reminding us that these nations are always aggressive against their enemies. However they do that because they are enemies of democracy and freedom, <a href="http://gamelanguage.wordpress.com/2010/12/17/will-defending-the-homefront-mean-being-anti-asian/" target="_blank">not because they are people of color</a>. In a world where the main US adversary is a shadow network of terrorists, game developers and writers need to create enemies who are dangerous while at the same time somewhat realistic.  The easiest way to do that is to draw upon old fears of communism and the modern version of <a href="http://en.wikipedia.org/wiki/Yellow_Peril" target="_blank">Yellow Peril</a> (even if the writers do not voice this fear).  It serves as a reminder to that the United States does not entirely trust these other nations.  We know that while things are fine now but they can deteriorate at a moment&#8217;s notice. And because these countries are so powerful, to lose their good will means to invite armed conflict.</p>
<p>In the case of Russia, often times some old party member seeks to reinstate the Communists, while both Korea and China seek to settle old hatreds by securing their borders and the surrounding territories and thus present a launching point for war. All these scenarios become possible since these nations continue to be demonized by American government and media: Russia and North Korea for their aggressive political and military might and China for its economic power. In turn they become natural choices for virtual conflict.</p>
<br />Filed under: <a href='http://gamelanguage.wordpress.com/category/shooter/first-person-shooter/'>First Person Shooter</a>, <a href='http://gamelanguage.wordpress.com/category/game-controversy/'>Game Controversy</a>, <a href='http://gamelanguage.wordpress.com/category/shooter/'>Shooter</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamelanguage.wordpress.com/1093/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamelanguage.wordpress.com/1093/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamelanguage.wordpress.com/1093/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamelanguage.wordpress.com/1093/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamelanguage.wordpress.com/1093/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamelanguage.wordpress.com/1093/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamelanguage.wordpress.com/1093/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamelanguage.wordpress.com/1093/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamelanguage.wordpress.com/1093/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamelanguage.wordpress.com/1093/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamelanguage.wordpress.com/1093/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamelanguage.wordpress.com/1093/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamelanguage.wordpress.com/1093/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamelanguage.wordpress.com/1093/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamelanguage.wordpress.com&amp;blog=14478907&amp;post=1093&amp;subd=gamelanguage&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">theologyaddict</media:title>
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			<media:title type="html">Operation Flashpoint Red River</media:title>
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			<media:title type="html">Homefront Occupation</media:title>
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		<title>How Can We Study Game Content in the Class Room?</title>
		<link>http://gamelanguage.wordpress.com/2011/02/04/how-can-we-study-game-content-in-the-class-room/</link>
		<comments>http://gamelanguage.wordpress.com/2011/02/04/how-can-we-study-game-content-in-the-class-room/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 15:33:42 +0000</pubDate>
		<dc:creator>JLJ</dc:creator>
				<category><![CDATA[Video Game Research]]></category>
		<category><![CDATA[Digital Games in the Classroom]]></category>

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		<description><![CDATA[In this information age college departments encourage instructors to incorporate different media into classroom teaching sessions. So we strive to mesh more traditional class discussions, group activities, and lectures with relevant web sites, television and film clips and anything else we deem appropriate.  You will notice I didn&#8217;t mention anything about games and that is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamelanguage.wordpress.com&amp;blog=14478907&amp;post=1007&amp;subd=gamelanguage&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In this information age college departments encourage instructors to incorporate different media into classroom teaching sessions. So we strive to mesh more traditional class discussions, group activities, and lectures with relevant web sites, television and film clips and anything else we deem appropriate.  You will notice I didn&#8217;t mention anything about games and that is because none of my old instructors or present colleagues use video game clips in their classes.  At least that I know of. A few years ago, a professor mine mentioned the <em>Medal of Honor</em> series in a lecture about World War II, but that is about as far as it went.  Of course as a video game researcher, I have used game clips in my classes on many occasions.  In communications classes it is a bit easier.  However non-mass com texts too often refer to video games as only violent, addictive, and popular.</p>
<p>Still, recently I have even begun to use them outside of communication classes, which presents special challenges. Those other media are fairly easy.  You can always record television programming on a digital video recorder, pull the program off of network website, use Hulu, YouTube, and so on.  Likewise you can rent or buy a DVD or use Netflix in order to play a film in class.</p>
<p>Games are no so easy.  Yes, you can find clips on YouTube. However those clips may or may not be what you need for the class. So what you could end up with is a selection of cut scenes from various games and some segments of game play.  Again, that may not be what you need. Likewise, you can search the Internet for other clips from games.  Good luck finding that part you need. There are, however, a few studious gamers who have recorded not only the cut scenes, but the play through sessions as well.  I found an entire play though of all episodes of <em><a href="http://en.wikipedia.org/wiki/Alan_wake" target="_blank">Alan Wake</a></em> on YouTube.  They were great quality with no player commentary. Sweet.</p>
<p>Compare that to movies. Last semester I showed most of Spike Lee&#8217;s <em><a href="http://en.wikipedia.org/wiki/Bamboozled" target="_blank">Bamboozled</a></em> from YouTube.  This semester YouTube pulled the clips due to copyright infringement. I have yet to see a video game clip removed for that reason, though publishers have every right to do so.</p>
<p>I digress.</p>
<div id="attachment_1090" class="wp-caption alignright" style="width: 610px"><a href="http://gamelanguage.files.wordpress.com/2011/01/mw2-no-russian.png"><img class="size-full wp-image-1090" title="MW2 No Russian" src="http://gamelanguage.files.wordpress.com/2011/01/mw2-no-russian.png?w=600&#038;h=300" alt="" width="600" height="300" /></a><p class="wp-caption-text">The airport massacre is easy to find since it comes at the beginning of the scene &quot;No Russian.&quot;</p></div>
<p>If a teacher wants to use game footage in the class room and cannot find what he or she needs on the web, then the alternative is to play the game (or have someone else play) and record the sessions, something I did for my dissertation. This presents another set of challenges.  If you wanted the class to watch the airport massacre scene in &#8220;<a href="http://en.wikipedia.org/wiki/No_Russian#.22No_Russian.22_Mission" target="_blank">No Russian</a>&#8221; (<em><a href="http://en.wikipedia.org/wiki/Call_of_Duty:_Modern_Warfare_2" target="_blank">Modern Warfare 2</a></em>), then no problem, since that is at the beginning of a level.  However, what if the scene you want resides in the middle of the game? Are you willing to play for hours just to get to that section? Probably not.  If the scene footage were unlocked during game play, then perhaps you can go into the features section and play in again while recording. However, there are only a limited number of games that provide this feature (<em>Alan Wake</em> for example).</p>
<p>There has to be a better way.</p>
<div id="attachment_997" class="wp-caption aligncenter" style="width: 510px"><a href="http://gamelanguage.files.wordpress.com/2011/01/alan-wake-v-the-taken.jpg"><img class="size-full wp-image-997" title="Alan Wake v the Taken" src="http://gamelanguage.files.wordpress.com/2011/01/alan-wake-v-the-taken.jpg?w=600" alt=""   /></a><p class="wp-caption-text">Alan Wake now playing on YouTube and perhaps in a class room near you.</p></div>
<p>If consumers can buy or rent DVDs of their favorite films and television shows, why can&#8217;t they for games? Obviously the first hurdle is that except for PCs, most games contain a single disc that is not compatible with standard DVD players. They only play in game consoles. Publishers could sell a separate disc for cut scenes or it could be included with the limited or special edition sets that are frequently available.</p>
<p>It may seem like I am asking a lot, but games are texts that have just as much cultural value as television, radio, and film, yet the bulk of those texts are lost to the player after the game ends.  How can I go back and view a section of <em>Alan Wake</em> I played last night?  I can&#8217;t unless I replay it.  That&#8217;s not good enough. There is so much value to viewing cut scenes and game play.  For example, I played &#8220;No Russian&#8221; for my writing students this past week and asked them to free write about it. The week before that they wrote summaries of a YouTube clip about the controversy over <a href="ix Days in Fallujah. There is no reason even simple assignments such as summaries, synthesis, outlines, and such cannot be based on video game texts.  Those text just need to be available." target="_blank">Six Days in Fallujah</a>. There is no reason even assignments such as summaries, synthesis, outlines, and essays cannot be based on video game texts.  Those texts just need to be available.</p>
<br />Filed under: <a href='http://gamelanguage.wordpress.com/category/digital-games-in-the-classroom/'>Digital Games in the Classroom</a>, <a href='http://gamelanguage.wordpress.com/category/video-game-research/'>Video Game Research</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamelanguage.wordpress.com/1007/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamelanguage.wordpress.com/1007/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamelanguage.wordpress.com/1007/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamelanguage.wordpress.com/1007/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/gamelanguage.wordpress.com/1007/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/gamelanguage.wordpress.com/1007/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/gamelanguage.wordpress.com/1007/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/gamelanguage.wordpress.com/1007/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamelanguage.wordpress.com/1007/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamelanguage.wordpress.com/1007/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamelanguage.wordpress.com/1007/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamelanguage.wordpress.com/1007/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamelanguage.wordpress.com/1007/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamelanguage.wordpress.com/1007/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamelanguage.wordpress.com&amp;blog=14478907&amp;post=1007&amp;subd=gamelanguage&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">theologyaddict</media:title>
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			<media:title type="html">Alan Wake v the Taken</media:title>
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		<title>Mass Effect 2: One Year Later</title>
		<link>http://gamelanguage.wordpress.com/2011/01/13/mass-effect-2-one-year-later/</link>
		<comments>http://gamelanguage.wordpress.com/2011/01/13/mass-effect-2-one-year-later/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 20:59:09 +0000</pubDate>
		<dc:creator>JLJ</dc:creator>
				<category><![CDATA[Role Playing]]></category>
		<category><![CDATA[Video Game Research]]></category>
		<category><![CDATA[Race in Video Games]]></category>
		<category><![CDATA[Religion in Video Games]]></category>

		<guid isPermaLink="false">http://gamelanguage.wordpress.com/?p=1002</guid>
		<description><![CDATA[(Warning: Mass Effect 1 &#38; 2 spoilers follow). January 26, 2011 marks the first anniversary of BioWare&#8217;s Mass Effect 2. It is hard to believe a year has passed since we first got to play the second installment of its epic space trilogy.  Mass Effect 2 continued the saga of humanity&#8217;s struggle for survival as [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamelanguage.wordpress.com&amp;blog=14478907&amp;post=1002&amp;subd=gamelanguage&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_1040" class="wp-caption alignleft" style="width: 610px"><a href="http://gamelanguage.files.wordpress.com/2011/01/karen-shepard-from-mass-effect-2.jpg"><img class="size-full wp-image-1040 " title="Karen Shepard from Mass Effect 2" src="http://gamelanguage.files.wordpress.com/2011/01/karen-shepard-from-mass-effect-2.jpg?w=600&#038;h=338" alt="" width="600" height="338" /></a><p class="wp-caption-text">Karen Shepard, my character from ME1 &amp; 2, has helped me explore the galaxy, humanity, and alien cultures.</p></div>
<p>(Warning: <em>Mass Effect 1 &amp; 2</em> spoilers follow).</p>
<p>January 26, 2011 marks the first anniversary of BioWare&#8217;s <em>Mass Effect 2</em>. It is hard to believe a year has passed since we first got to play the second installment of its epic space trilogy.  <em>Mass Effect 2</em> continued the saga of humanity&#8217;s struggle for survival as well as its quest for political supremacy within the Citadel. It would be the biggest understatement to say I have enjoyed that game.  However having completed the games several times, I think I am in a better position to look at several areas of research available due to the volumes of content that come with the Mass Effect experience.  Some of them I have already touched on, yet there are other areas that cry out for exploration, including disability, body image, moral choices, and several mass communication theories to include framing (in-game media broadcasts), agenda setting (Cerebus network), and gatekeeping. To be honest, I have already dabbled into why <em>Mass Effect 2</em> <a href="http://gamelanguage.wordpress.com/2010/07/02/the-human-condition/" target="_blank">address the human condition</a> and how some story elements represent cultural hegemony.  In fact I did that not <a href="http://gamelanguage.wordpress.com/2010/07/12/cultural-hegemony-within-the-world-of-mass-effect-part-1/" target="_blank">once</a>, but <a href="http://gamelanguage.wordpress.com/2010/07/15/cultural-hegemony-within-the-world-of-mass-effect-part-2/" target="_blank">twice</a>.  A few months later, I wrote we need more <a href="http://gamelanguage.wordpress.com/2010/08/13/what-we-need-are-more-jokers/" target="_blank">characters like Joker</a>. Recently I explored how BioWare uses <a href="http://gamelanguage.wordpress.com/2011/01/07/religion-in-aaa-releases-some-thoughts-on-real-and-fictitious-faith/" target="_blank">fictitious faith</a> as an option to avoid the controversies of addressing real-world religions. I even argued that my beloved Karen Shepard <a href="http://gamelanguage.wordpress.com/2010/10/20/commander-shepard-must-die-again/" target="_blank">should die again</a> at the end of <em>Mass Effect 3</em>. In addition, other writers have brilliantly written about some of the political aspects of BioWare&#8217;s epic. Jorge Albor over at <em>Experience Points</em> penned &#8220;<a href="http://experiencepoints.blogspot.com/2010/04/quarian-exiles-politics-of-mass-effect.html" target="_blank">The Quarian Exiles</a>,&#8221; &#8220;<a href="http://experiencepoints.blogspot.com/2010/04/salarian-dilemmas-politics-of-mass.html" target="_blank">The Salarian Dilemna</a>&#8221; and &#8220;<a href="http://experiencepoints.blogspot.com/2010/04/cultural-conflict-politics-of-mass.html" target="_blank">Cultural Conflict</a>.&#8221; One might think that because of the many articles about Mass Effect that we have sufficiently mined universe for cultural ideas.  Not so.</p>
<div id="attachment_50" class="wp-caption alignleft" style="width: 310px"><a href="http://gamelanguage.files.wordpress.com/2010/07/me2-overlord-2.jpg"><img class="size-medium wp-image-50" title="Overlord DLC from Mass Effect 2" src="http://gamelanguage.files.wordpress.com/2010/07/me2-overlord-2.jpg?w=300&#038;h=168" alt="" width="300" height="168" /></a><p class="wp-caption-text">Mass Effect &quot;Overlord&quot; is an opportunity to study disability.</p></div>
<p>First, the added content (DLC) &#8220;Overlord&#8221; infused horror and oppression of the disabled into <em>Mass Effect 2</em>. The &#8220;ends justifies the means&#8221; mentality used by Cerebus to combat the mechanical Geth put the player in the position of leaving a disabled man in the hands of his oppressive brother or shipping him off to an academy for help and thereby putting humanity at a disadvantage in its war against the Geth&#8217;s masters, the Reapers. Anyone interested in exploring how the story unfolds must capture and study the flashbacks the player sees as well as the ending cut scene and in doing so will see how the character Daniel will shift from what <a href="http://thowe.pbworks.com/f/politics.of.staring.pdf" target="_blank">Rosemarie Garland-Thomson</a> calls wondrous (awe-inspiring) to exotic (dangerous, alien, strange) to sentimental (to be pitied and taken care of).</p>
<div id="attachment_1001" class="wp-caption alignright" style="width: 310px"><a href="http://gamelanguage.files.wordpress.com/2011/01/grunt-and-tali-from-mass-effect-2.jpg"><img class="size-medium wp-image-1001" title="Grunt and Tali'Zorah from Mass Effect 2" src="http://gamelanguage.files.wordpress.com/2011/01/grunt-and-tali-from-mass-effect-2.jpg?w=300&#038;h=168" alt="" width="300" height="168" /></a><p class="wp-caption-text">Grunt (foreground) and Tali help the gamer explore family issues in ME2.</p></div>
<p>Body image and gender issues are obvious avenues of exploration in <em>ME2</em>.  Critics will no doubt zero in on First Officer <a href="http://masseffect.wikia.com/wiki/Miranda_Lawson" target="_blank">Miranda Lawson</a>, whose tight outfits present the image of sex symbol even as she reminds Commander Shepard, and the player, that she has been genetically bred to be intelligent as well as a powerful biotic.  She therefore often times splits the male player&#8217;s focus on her since she is a possible love interest for MaleShep while catering to the Illusive Man&#8217;s interest as a Cerberus operative and first officer of the good ship <em>Normandy</em>. Her cool demeanor is offset by the fiery and sexual <a href="http://masseffect.neoseeker.com/wiki/Jack" target="_blank">Jack/Subject Zero</a> who presents the option of unattached sex. In contrast, <a href="http://masseffect.neoseeker.com/wiki/Samara" target="_blank">Samara&#8217;s</a> quest to kill her daughter provides room for those interested in the intersection of child rearing and employment and the consequences of being away from home too much.  <a href="http://masseffect.neoseeker.com/wiki/Kasumi_Goto" target="_blank">Kasumi Goto</a> quest reveals a love tale with some James Bond elements thrown in. Of all the characters, it is <a href="http://masseffect.neoseeker.com/wiki/Tali'Zorah_nar_Rayya" target="_blank">Tali&#8217;Zorah</a> who provides the interesting political/familial/loyalty missions in the game (as does the Krogan <a href="http://masseffect.neoseeker.com/wiki/Grunt" target="_blank">Grunt</a>).</p>
<p>The <em>Mass Effect</em> trilogy is well-known for its moral choices.  One of the big selling points was that choices made in the first game carry over into the second.  Likewise, choices made in <em>ME2</em> will help shape the outcome of the series in <em>ME3</em>.</p>
<div id="attachment_1032" class="wp-caption alignright" style="width: 310px"><a href="http://gamelanguage.files.wordpress.com/2011/01/rachni-queen-from-mass-effect.jpg"><img class="size-medium wp-image-1032" title="Rachni Queen from Mass Effect" src="http://gamelanguage.files.wordpress.com/2011/01/rachni-queen-from-mass-effect.jpg?w=300&#038;h=167" alt="" width="300" height="167" /></a><p class="wp-caption-text">If you saved the Rachni in ME1 will they help defeat the Reapers in ME3?</p></div>
<p>I have read accounts of how Shepard&#8217;s actions with the Krogan, the Quarians, the Geth, and the Rachni will help to form an alliance against the Reapers in <em>ME3</em>. It will be interesting to see if certain options lead to success or if some kind of pluralism exists in <em>ME</em> (all roads lead to a good ending).</p>
<p>Another rich area of research is in-game media, ala the <a href="http://www.cerberusdailynews.com/" target="_blank">Cerberus Daily News</a> and in-game news updates on different planets. The CBN ran for one year, providing daily updates from the <em>ME</em> Universe.  These short messages not only enhanced and expanded the canon, but also provide material for textual and content analyses. Just as interesting are the numerous in-game updates the player can listen to.  These quick announcements might provide some insight into how news reports are framed within the game.  What elements are emphasized and which ones are downplayed or even ignored? How do the interests of the Citadel play out against the public&#8217;s need to know? Do these news bursts, as I call them, in any way help to set the public agenda for conversation and reaction? This last item is difficult since we are only privy to the reactions of Shepard and those around her.</p>
<p>It seems that the anniversary of <em>Mass Effect 2</em> raises nearly as many questions as it answers. The middle chapter of this trilogy has one final section of downloadable content due out this year.  BioWare has not revealed if this will be DLC that bridges <em>ME2</em> and <em>3</em>, ala &#8220;Lair of the Shadow Broker.&#8221;  If it does you can bet that researchers will add it to the healthy collection of <em>ME</em> content already available.</p>
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